Whatup! I’ve been animating characters since 2007, my first project was Broken Sword: The Directors Cut. Since then I’ve worked on multiple published titles on every platform you can name. From hand key animation skills and knowledge of rigging and MEL scripting, to mocap cleanup and cutscene implementation, I’ve had quite a fun and challenging career!
My focus is to create life, appeal and personality in characters, continually challenging and improving my knowledge and practical skills as an animator, storyteller and games developer. I wish to continue to work with talented and creative people and be part of crafting experiences and narratives that are unique and memorable.