3D Animator  (6 Month Contract to Full Time)

UK / EU Timezones only

Super Spline enlists a small but skilled team of freelance animators who help us keep our services flexible so we can be reactive to our client needs. In order to be part of this skilled team you need to nod to the following:

  • Understand, utilise and demonstrate the principles of animation
  • Have a minimum 3 years industry experience in video games. Experience in TV or Film a bonus
  • Have a basic understanding of how game animations are put together and implemented. Experience with different engines and shipped titles a bonus
  • Be pleasant to work with, communicate well, understand briefs, meet deadlines.

That is what we need from you, in return we will try to give you:

  • Variety of work – video game cycles, cinematics, character acting for advertising
  • A competitive day/asset rate
  • Be pleasant to work, communicate well
  • The freedom of remote working!

Please send us a concise but nice introductory email with “Animator” in the subject, along with your resume, a link to your showreel, software skills and a day rate, to the following:


Unfortunately we can only respond to successful candidates due to the overwhelming number of applicants.

Technical Animator (6 Month Contract to Full Time)

UK / EU Timezones only

As a technical animator at Super Spline Studios you will support all animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently as much as possible to find quick solutions as well as be able to adjust your work accordingly with the possibly changing day to day needs of the animation team. You will be also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill-set or may be someone who is considered a tech artist but has experience working with animation features and pipelines. The ability to animate would be an additional bonus.

The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.

Required Qualifications

  • Minimum 3 years in a similar role
  • Knowledge of game development workflows, most importantly within rigging and animation
  • Proficiency in Autodesk Maya and experience using its rigging / skinning tools
  • A solid foundation and understanding of rigging at an intermediate or advanced level
  • Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
  • Able to create rigs for characters and props in for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
  • Experience rigging faces using joints, blendshapes, FACS etc.
  • Working knowledge of creating assets for game engines including Unreal and Unity.
  • A great sense of technical excellence, functionality, and problem-solving
  • A strong portfolio and willingness to complete a test to show skill level if asked
  • Strong communication skills and ability to work in a team

Desired Qualifications

  • Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware
  • Experience of dynamics (cloth, muscles etc) and integrating them in games a plus.
  • Experience with C# / Unreal Blueprints
  • Experience with working with motion capture data in Maya

A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only. This is a remote contract position with the possibility for a full time role in our Leamington Spa studio.


Unfortunately we can only respond to successful candidates due to the overwhelming number of applicants.