The Remote Animation Department!

Specialists in Game Animation Co-Dev

NOW WITH 4 DAY WORK WEEKS!

Working on over 80 productions has meant we’ve had the pleasure of collaborating with a lot of great people in this industry. Working cross discipline, in many different styles, solving many of game dev problems along the way.

Our creative flair is backed up by our technical proficiency, allowing us to work smarter and be more cost-effective. Paving way for more creative choices and ultimately happier clients. We’re proud to have worked on projects for Disney, Sega, Epic, Namco, Frontier, Electric Square, Jagex and Sumo to name but a few.

Our “people first” approach is dedicated to making Super Spline the best place to work as an animator. We offer fully remote or hybrid positions, with a strict policy of zero crunch / overtime.  We run an annual profit share at rates way above industry average. We offer training subsidies with a personal career progression plan and structured time to execute it. We’re dedicated to a relaxed and open atmosphere, where we talk every day as a team.

So whether you need a full remote animation department at your disposal or a temporary scale up of your existing animation team, we’re only an email away.

Aron, James & Eoin

What our clients say...

  • “I’ve worked with Jim, Aron and everyone at Super Spline on all of our games here at Two Point Studios, starting with Hospital,  Campus, and most recently Museum.

    Super Spline are always amazing to work with, incredibly professional, helpful at all times, quick to respond to feedback and happy to fix any issues that arise.

    The quality of animation is always wonderful and Matic has been superb to work with on Museum especially.

    Aron’s rigs have been flawlessly sturdy and the tools have never broken – I did try!

    I’d recommend Super spline to anyone who needs great animation and rigging done to a high standard and with a smile!”

    Chris Knott
    Head Of Animation - SEGA Two Point Studios
  • We’ve had the pleasure of working with the Super Spline Studios for many years, and they have truly been an invaluable partner. The animators that we’ve worked with consistently deliver high-quality animations that bring life, humor, and personality to our games.  Most recently, they’ve been working on our latest title Two Point Museum!  They really are a joy to collaborate with and I’d recommend them to any team!

    Jo Koehler
    Executive Producer - SEGA Two Point Studios
  • “Super Spline has consistently produced fantastic animations for our project. From ideation sessions to receiving final polish feedback, the process from start to finish is a pleasure. The team is able to lean into traditional hand drawn animatics as well as the 3D animation. This versatility and flexibility has been really helpful in speeding up production. The final product from the studio is always of the highest quality, and I’m looking forward to continuing to work with them in the future!”

    Julian Mair-Macfarlane
    Art Lead - Mediatonic/Epic
    FallGuysKeyArt
  • “Glowmade have worked with Super Spline for several years across many phases of our current game. They started supporting us when we were a two man team making a prototype, and they continue to help us now we have the full studio of 60 people making what is a frankly massive game. They are entrusted with delivering a not-insignificant part of the game’s vision and character, and at no point have we doubted their ability to deliver 100%.”

    Jim Unwin
    Project Lead - Glowmade
  • “Super Spline Studios have been a key contributor to our latest project – they obviously have a great grasp of animation pipelines, rigs and high-quality animation but they also understand game design and how to interact and develop features with the rest of our development team. We’ve been able to let them own features without constant oversight allowing myself and other team members to focus on other areas of the game.”

    Simon Dew
    Art Director - Sega Hardlight

Services

Hand Key

Hyper realistic, cartoon, bipedal, creatures. 3D characters to 2D sprites.

Motion Capture

Organising and directing motion capture shoots, editing data, implementation

Cinematics

Animating and implementing in-game cutscenes or pre-rendered loveliness.

Pre-Dev

Planning, Pre Visualisation, Storyboardng, Creative Consultation

Technicals

Character rigging, pipeline set up, implementation, scripts & tools

Project Management

People and production management of the entire animation pipeline. Let us worry about thing, so you don’t have to.

Clients & Partners

Super Spline was founded by two experienced animators after an extensive career in games working on titles for multiple platforms, on globally recognised brands. Here is a short list of brand owners we have worked on projects for in our careers:

Contact

We want to work with passionate, creative individuals, who strive for the best every time. Please get in touch via email to talk about your animation needs.

We like to meet our clients face to face where possible, digitally via Skype or physically at your studio. Alternatively, if you fancy a brew, pop in to our studio in the centre of Royal Leamington Spa.