Why Us?!

Here at Super Spline we are a bunch of friendly, talented individuals, who thrive on creativity and the love of the art. We value every voice and we’ve worked hard to build a working environment that  is warm and welcoming. We hold ourselves to the high standards we set out to achieve, without doing overtime. We go out as a team every week for lunch, cinema trips for research and organise social events with other local animators. Having a relaxed atmosphere allows us to do what we do best: great animation, great development, and provide a great service to all our clients.

Variety is the spice of life, and that’s what we think is unique about Super Spline. We get short and long term projects, ranging from console to high end mobile games, VR experiences to trailers. Each project has it’s own challenges and creative problems to solve. Say good-bye to working on a project for 4+ years and it never seeing the light of day.

We offer:

  • A friendly relaxed team atmosphere with a commitment to open communication. 
  • No Crunch. Ever.
  • No project fatigue.
  • Relocation bonus.
  • 24 days paid holiday
  • Your birthday off.
  • Christmas closure for 2 weeks.
  • Flexi time (39 hours per week).
  • Pension scheme
  • Annual training subsidies
  • Personalized development plan  and half a day every week to work on your progression (Jnrs/Mids)

Our positions are in our Leamington Spa studio or fully remote, or a hybrid. 

Please read the positions available below. If you feel like you could make an impact then please get in contact.

Please send your reels to [ jobs – at – supersplinestudios – dot – com ]

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Please enjoy this short video about what it’s like being on team Super Spline!

Experienced Technical Animator

– Full Time UK Staff Position

(£30,000 – £42,000 per annum)

The Position

We define the importance of skillset as follows:

  • Engine: Work in engine to provide animation solutions, for example: runtime IK, dynamic joints, custom retargeting etc
  • Tools: To write both Engine and Maya based tools to solve/speed up productions. 
  • Rigging: Creating bespoke game ready rigs, skinning, PSD, Blendshapes etc Familiarity with Advanced Skeleton a bonus. Ability to evaluate rigs/skeletons from existing productions and ingest into our workflow.

We are looking for someone with a broad base knowledge and an eagerness to learn new techniques and implement them. We often look to the pioneers of the industry and strive to bring the craft, tech and artistry they demonstrate into our daily practices. The ability to animate to a good standard would be great as we’ll have plenty of opportunity.

As a tech animator at Super Spline you will support animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently, as well as working closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill-set.

The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.

Required skills

  • Minimum 3 years in a similar role
  • Knowledge of game development workflows, most importantly within rigging and animation
  • Proficiency in Autodesk Maya and experience using its rigging / skinning tools
  • A solid foundation and understanding of rigging at an experienced or advanced level
  • Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
  • Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
  • Experience rigging faces using joints, blendshapes, FACS etc. 
  • Working knowledge of creating assets for game engines including Unreal and Unity. 
  • A great sense of technical excellence, functionality, and problem-solving
  • A strong portfolio and willingness to complete a test to show skill level
  • Strong communication skills and ability to work in a team

Desired skills

  • Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware
  • Experience of dynamics (cloth, muscles etc) and integrating them in games.
  • Experience with C# / Unreal Blueprints / Unity Editor Scripts
  • Experience with working with motion capture data in Maya
  • Strong animation skills and keen eye for detail

A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only. 

Applicants must be eligible to work in the U.K.

Please send your reels to [ jobs – at – supersplinestudios – dot – com ] with subject “Tech Animator

 

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Lead 3D Games Animator – Full Time UK Staff Position

In House: Leamington Spa, Remote Optional

We are looking for a Lead Animator with in-depth and practical knowledge of game development.

You will be leading projects and working alongside the animation team to create believable high-quality character animations. A strong understanding of the principals is essential with a keen eye for adding character and personality to your work. You will be able to project manage, liaise with clients and manage multiple animators and their workload.

Requirements:

  • Have a minimum 7 years industry experience in video games, freelance experience a bonus
  • Create high quality, hand keyed character, creature and environmental animations.
  • Lead and collaborate with other disciplines to ensure the animations works as intended in the game.
  • Exceptional self management skills.
  • Manage / mentor internal and external animators.
  • Be pleasant to work with, communicate well, understand briefs, meet deadlines.
  • Be accountable & responsible, a clear communicator and problem solver
  • Ability to adapt and work with new technologies and workflows.
  • Ability to switch up styles from cartoony to realistic
  • Experience working with motion capture data and leading shoots
  • Capable of creating schedules and committing to delivery dates.
  • In depth knowledge of Maya and have an understanding and experience with rigging and skinning
  • Ability to implement your work in engine, working with state machines and other related concepts.
  • Experience with multiple game engines and multiple shipped titles. Experience in Unity and UE4 advantageous.
  • Be a team player, open to take and offer feedback.
  • Constantly strive to learn new / improved tools, techniques and processes all while honing your core craft. 
  • In a post-covid world, possibly attend events such as industry (such as Develop) and educational outreach (such as Animex)
  • Have the desire to help make awesome games

Applicants that wish to apply remotely must be in UK/EU timezones for ease of communication. 

 

Please send your reels to [ jobs – at – supersplinestudios – dot – com ] with subject “Lead Animator

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